hex-world
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hex-world
Classes
RtsCameraController
Emitter
ResourceLayer
TerritoryLayer
CellOverlayLayer
ChunkManager
FogData
HexHashGrid
HexPicker
MapSkirt
WorkerChunkBuilder
DayNightCycle
SunShadowRig
HexMap
MapEdit
MapTransaction
FlowField
ClimateData
SeasonCycle
GodRays
SkyDome
HexUnit
UnitManager
PrecipitationLayer
WeatherSystem
Wind
HexWorld
Interfaces
GroundFootprintOptions
RtsCameraOptions
GenerateResourcesOptions
ResourceLayerOptions
ResourcePlacementRule
ResourceDescriptor
PlacedResource
FactionDescriptor
TerritoryLayerOptions
GenerateAsyncOptions
BiomeAssignerOptions
ChunkTerrainOptions
ClimateSimulatorOptions
CoastShapingOptions
ErosionOptions
FbmGeneratorConfig
FbmTerrainOptions
LiquidShowcaseConfig
MapGeneratorConfig
GenerationProgress
ConfigFieldDescriptor
MapGeneratorPlugin
MountainLakeConfig
MountainRangeOptions
MapRegion
RegionLayoutOptions
RiverGeneratorOptions
ClimateRiverOptions
RoadGeneratorOptions
TemperatureModelOptions
VolcanoOptions
OverlayMapSource
OverlaySetOptions
OverlayPathOptions
CellOverlayLayerOptions
ChunkEvent
ChunkManagerEventMap
ChunkManagerOptions
ChunkWorkerGeometryOptions
ChunkWorkerSetMapMessage
ChunkWorkerBuildMessage
ChunkWorkerBuiltMessage
ChunkWorkerErrorMessage
ChunkWorkerHandlerResult
ChunkGeometries
PlainColor
ChunkTerrainColorSource
ChunkBounds
AmbientOcclusionOptions
ChunkGeometryOptions
TerrainChunkArrays
RoadChunkArrays
ChunkArrays
HexHash
HexPickerSource
HexPickerOptions
LiquidTypeDescriptor
LiquidMaterialSet
MapSkirtMeshOptions
MapSkirtOptions
MapSkirtArrays
RiverFlowSource
RoadMaterialOptions
ScatterMaterialDescriptor
ScatterAssetDescriptor
ScatterRepeat
ScatterRecipePart
ScatterRecipe
ScatterShapeOptions
ScatterTextureOptions
ScatterThumbnailOptions
ScatterAsset
FeatureCollection
ScatterVariantDescriptor
ScatterPlacementRules
ScatterDescriptor
ScatterDefinition
ResolveScatterOptions
SkirtMaterialOptions
TerrainMaterialOptions
CliffStrataOptions
TerrainGridOptions
TerrainTextureArrayOptions
TerrainTextureDescriptor
TerrainDescriptor
TerrainDefinition
WaterGeometryOptions
LiquidColorOptions
WaterfallSprayMaterialOptions
WaterfallSite
WaterfallFoamOptions
WaterfallSprayOptions
ChunkWorkerLike
DayNightOptions
DayNightState
DayNightTargets
SunShadowOptions
CellSurfaceSource
CellSurfaceOptions
HexMapOptions
CellSnapshot
CellRecord
MapWorldBounds
MapImageLayoutOptions
MapImageTransform
MapImageLineStyle
MapImageOptions
MapImageContext
MapMetadata
MapDescriptorSets
DeserializedMap
HexCoord
HexLayout
HexOrientation
HexPackMapEntry
HexPackManifest
GltfLoaderLike
LoadHexPackOptions
HexPackage
ExportMapEntry
ExportHexPackOptions
FlowFieldOptions
DomainCostOptions
FindPathOptions
SeasonOptions
SeasonState
SnowAppearanceOptions
FoliageTintOptions
SeasonAppearanceOptions
AtmosphereOptions
GodRaysOptions
SkyDomeOptions
HexUnitOptions
UnitEvent
UnitManagerEventMap
UnitManagerOptions
CloudShadowOptions
PrecipitationOptions
WeatherOptions
OvercastTarget
WindOptions
WindSwayOptions
CellRef
CellPointerEvent
HexWorldEventMap
HexWorldCameraOptions
HexWorldOptions
HexWorldSeasonOptions
Type Aliases
ProjectingCamera
EventListener
Unsubscribe
LiquidPredicate
ResourceIconRegistry
ResourceValue
OwnershipValue
OverlayStyle
ChunkWorkerRequest
ChunkWorkerResponse
TerrainColorMode
ScatterPrimitive
ScatterPartRole
ScatterLayerConfig
ScatterThresholds
ScatterAssetRegistry
TerrainAssetRegistry
TerrainType
MovementDomain
MoveCostFn
SeasonScope
PrecipitationType
WeatherType
Variables
PORT_KEY
DEFAULT_RESOURCE_DESCRIPTORS
ChunkPlugin
FbmPlugin
LiquidShowcasePlugin
MountainLakePlugin
VOLCANIC_ASH_TERRAIN_DESCRIPTOR
RENDER_ORDER_SHORE
RENDER_ORDER_ESTUARY
RENDER_ORDER_RIVER
RENDER_ORDER_ROADS
RENDER_ORDER_WATERFALL_FOAM
RENDER_ORDER_WATERFALL_SPRAY
TERRAIN_FALLBACK_COLOR
CHUNK_GEOMETRY_DEFAULTS
BRIDGE_ARCH
BRIDGE_THICKNESS
BRIDGE_HALF_WIDTH
TERRACE_STEPS
DEFAULT_LIQUID_DESCRIPTORS
RIVER_BASE_HALF_WIDTH
RIVER_MIN_HALF_WIDTH
RIVER_MAX_HALF_WIDTH
RIVER_WIDTH_EXPONENT
NO_SNOW_KEY
FEATURE_THRESHOLDS
PINE_RECIPE
BROADLEAF_RECIPE
BUSH_RECIPE
ROCK_RECIPE
SMOKE_RECIPE
PALM_RECIPE
BROADLEAF_TRUNK_COLOR
BROADLEAF_CANOPY_COLOR
BUSH_COLOR
SMOKE_COLOR
SCATTER_TEXTURE_GLSL
SCATTER_TEXTURE_VERT_BODY
SCATTER_TEXTURE_FRAG_BODY
DEFAULT_TERRAIN_DESCRIPTORS
DEFAULT_TERRAIN_DEFINITIONS
DEFAULT_TERRAIN_LOOKUP
DEFAULT_WATER_TERRAIN_INDEX
DEFAULT_RIVERBED_TERRAIN_INDEX
WATER_GLSL
LIQUID_APPEARANCE_GLSL
TerrainType
CELL_STRIDE
OFFSET_TERRAIN
OFFSET_ELEVATION
OFFSET_FLAGS
OFFSET_RIVER_DIR
FLAG_ROAD
FLAG_WALL
FLAG_WATER
ELEVATION_SCALE
STREAM_BED_ELEVATION_OFFSET
RIVER_SURFACE_ELEVATION_OFFSET
HEX_DIRECTIONS
POINTY_TOP
FLAT_TOP
SEASON_VERT_DECL
SEASON_VERT_BODY
SEASON_FRAG_DECL
SNOW_GLSL
FOLIAGE_GLSL
DEFAULT_BLOSSOM_STRENGTH
SEASON_COLOR_SLOT
ATMOSPHERE_GLSL
CLOUD_GLSL
WIND_SWAY_GLSL
WIND_SWAY_VERT_BODY
Functions
groundPointFromNdc
cameraGroundFootprint
isPort
setPort
isShoreCell
shoreLiquidNeighbors
listPorts
generateResources
createResourceIconMaterial
driveGenerationSteps
generateMapAsync
generatePluginAsync
assignBiomes
generateChunkTerrain
generateChunkTerrainSteps
simulateClimate
simulateClimateSteps
applyCoastShaping
applyErosion
applyErosionSteps
generateFbmTerrain
generateFbmTerrainSteps
generateMap
generateMapSteps
applyMountainRanges
createRegions
generateClimateRivers
generateRivers
generateRoads
latitudeAt
computeTemperature
applyVolcanoes
createChunkWorkerHandler
createEstuaryMaterial
resolveChunkGeometryOptions
chunkArraysToGeometries
buildChunkGeometry
edgeTypeOf
terraceFactors
buildChunkArrays
computeFlatNormals
buildHexGeometry
pickHexFromMeshes
pickHex
resolveLiquidMaterials
liquidMaterialList
skirtBaseY
buildMapSkirtArrays
createRiverMaterial
riverHalfWidth
riverWidthScale
riverEdgeFlow
createRoadMaterial
createRockMaterial
resolveScatterMaterial
resolveScatterAssets
buildScatterMeshes
buildShapeGeometry
recipeFoliageColor
mergeColored
seatOnGround
fitHeight
createBroadleafGeometry
createBushGeometry
createPineGeometry
createSmokeGeometry
scatterTextureUniforms
attachScatterTexture
hasScatterTexture
styleScatterTexture
setScatterTextureEnabled
renderScatterThumbnail
disposeScatterThumbnailRenderer
placementFilter
resolveScatterDefinition
createSkirtMaterial
configureSkirt
createTerrainMaterial
configureCliffStrata
setCliffStrataEnabled
configureTerrainGrid
setTerrainGridEnabled
buildTerrainTextureArray
warnOnDuplicateTerrainIndices
resolveTerrainDefinitions
buildWaterTerrainSet
buildLiquidTerrainSets
buildTerrainLookup
createRiverCellFilter
liquidAppearanceUniforms
setLiquidLightTint
createWaterMaterial
createWaterShoreMaterial
createWaterfallFoamMaterial
createWaterfallSprayMaterial
findWaterfalls
buildWaterfallFoamGeometry
buildWaterfallSprayGeometry
createDefaultChunkWorker
serializeChunkGeometryOptions
formatTimeOfDay
riverBanks
hasBridge
cellSurfaceY
getMapWorldBounds
getMapImageTransform
drawMapImage
renderMapImage
serializeMap
deserializeMap
serializeMapJSON
deserializeMapJSON
hexCoord
s
hexAdd
hexSubtract
hexScale
hexLength
hexDistance
hexEquals
hexNeighbor
hexNeighbors
hexRange
offsetToHex
hexToOffset
hexRound
hexLerp
hexLine
offsetNeighbor
createLayout
hexToWorld
hexCorner
hexCorners
worldToHex
fbm
sampleNoise
makeRng
loadHexPack
exportHexPack
computeFlowField
cellDomain
createDomainCost
isEmbarkStep
isDisembarkStep
smoothPath
findPath
getMovementRange
getVisibleCells
hasLineOfSight
seasonWarming
formatSeason
seasonUniforms
freezeUniforms
snowAppearanceUniforms
foliageUniforms
injectSeasonLookup
ensureSeasonColorSlot
seasonBindingUniforms
configureSeason
styleSnow
styleFoliage
setSeasonPhase
resolveFoliageColor
resolveSnowTerrain
setSeasonEnabled
attachSnow
hasSnow
attachSeasonalTint
hasSeasonalTint
atmosphereUniforms
configureAtmosphere
setAtmosphereEnabled
setAtmosphereColor
attachAtmosphere
averageTerrainColor
cloudShadowUniforms
configureTerrainClouds
setTerrainCloudsEnabled
advanceTerrainClouds
setMaterialWind
windSwayUniforms
attachWindSway
hasWindSway
styleWindSway
setWindSwayEnabled
References
ChunkGeneratorConfig
 →Â
MapGeneratorConfig
Settings
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On This Page
Classes
Rts
Camera
Controller
Emitter
Resource
Layer
Territory
Layer
Cell
Overlay
Layer
Chunk
Manager
Fog
Data
Hex
Hash
Grid
Hex
Picker
Map
Skirt
Worker
Chunk
Builder
Day
Night
Cycle
Sun
Shadow
Rig
Hex
Map
Map
Edit
Map
Transaction
Flow
Field
Climate
Data
Season
Cycle
God
Rays
Sky
Dome
Hex
Unit
Unit
Manager
Precipitation
Layer
Weather
System
Wind
Hex
World
Interfaces
Ground
Footprint
Options
Rts
Camera
Options
Generate
Resources
Options
Resource
Layer
Options
Resource
Placement
Rule
Resource
Descriptor
Placed
Resource
Faction
Descriptor
Territory
Layer
Options
Generate
Async
Options
Biome
Assigner
Options
Chunk
Terrain
Options
Climate
Simulator
Options
Coast
Shaping
Options
Erosion
Options
Fbm
Generator
Config
Fbm
Terrain
Options
Liquid
Showcase
Config
Map
Generator
Config
Generation
Progress
Config
Field
Descriptor
Map
Generator
Plugin
Mountain
Lake
Config
Mountain
Range
Options
Map
Region
Region
Layout
Options
River
Generator
Options
Climate
River
Options
Road
Generator
Options
Temperature
Model
Options
Volcano
Options
Overlay
Map
Source
Overlay
Set
Options
Overlay
Path
Options
Cell
Overlay
Layer
Options
Chunk
Event
Chunk
Manager
Event
Map
Chunk
Manager
Options
Chunk
Worker
Geometry
Options
Chunk
Worker
Set
Map
Message
Chunk
Worker
Build
Message
Chunk
Worker
Built
Message
Chunk
Worker
Error
Message
Chunk
Worker
Handler
Result
Chunk
Geometries
Plain
Color
Chunk
Terrain
Color
Source
Chunk
Bounds
Ambient
Occlusion
Options
Chunk
Geometry
Options
Terrain
Chunk
Arrays
Road
Chunk
Arrays
Chunk
Arrays
Hex
Hash
Hex
Picker
Source
Hex
Picker
Options
Liquid
Type
Descriptor
Liquid
Material
Set
Map
Skirt
Mesh
Options
Map
Skirt
Options
Map
Skirt
Arrays
River
Flow
Source
Road
Material
Options
Scatter
Material
Descriptor
Scatter
Asset
Descriptor
Scatter
Repeat
Scatter
Recipe
Part
Scatter
Recipe
Scatter
Shape
Options
Scatter
Texture
Options
Scatter
Thumbnail
Options
Scatter
Asset
Feature
Collection
Scatter
Variant
Descriptor
Scatter
Placement
Rules
Scatter
Descriptor
Scatter
Definition
Resolve
Scatter
Options
Skirt
Material
Options
Terrain
Material
Options
Cliff
Strata
Options
Terrain
Grid
Options
Terrain
Texture
Array
Options
Terrain
Texture
Descriptor
Terrain
Descriptor
Terrain
Definition
Water
Geometry
Options
Liquid
Color
Options
Waterfall
Spray
Material
Options
Waterfall
Site
Waterfall
Foam
Options
Waterfall
Spray
Options
Chunk
Worker
Like
Day
Night
Options
Day
Night
State
Day
Night
Targets
Sun
Shadow
Options
Cell
Surface
Source
Cell
Surface
Options
Hex
Map
Options
Cell
Snapshot
Cell
Record
Map
World
Bounds
Map
Image
Layout
Options
Map
Image
Transform
Map
Image
Line
Style
Map
Image
Options
Map
Image
Context
Map
Metadata
Map
Descriptor
Sets
Deserialized
Map
Hex
Coord
Hex
Layout
Hex
Orientation
Hex
Pack
Map
Entry
Hex
Pack
Manifest
Gltf
Loader
Like
Load
Hex
Pack
Options
Hex
Package
Export
Map
Entry
Export
Hex
Pack
Options
Flow
Field
Options
Domain
Cost
Options
Find
Path
Options
Season
Options
Season
State
Snow
Appearance
Options
Foliage
Tint
Options
Season
Appearance
Options
Atmosphere
Options
God
Rays
Options
Sky
Dome
Options
Hex
Unit
Options
Unit
Event
Unit
Manager
Event
Map
Unit
Manager
Options
Cloud
Shadow
Options
Precipitation
Options
Weather
Options
Overcast
Target
Wind
Options
Wind
Sway
Options
Cell
Ref
Cell
Pointer
Event
Hex
World
Event
Map
Hex
World
Camera
Options
Hex
World
Options
Hex
World
Season
Options
Type Aliases
Projecting
Camera
Event
Listener
Unsubscribe
Liquid
Predicate
Resource
Icon
Registry
Resource
Value
Ownership
Value
Overlay
Style
Chunk
Worker
Request
Chunk
Worker
Response
Terrain
Color
Mode
Scatter
Primitive
Scatter
Part
Role
Scatter
Layer
Config
Scatter
Thresholds
Scatter
Asset
Registry
Terrain
Asset
Registry
Terrain
Type
Movement
Domain
Move
Cost
Fn
Season
Scope
Precipitation
Type
Weather
Type
Variables
PORT_
KEY
DEFAULT_
RESOURCE_
DESCRIPTORS
Chunk
Plugin
Fbm
Plugin
Liquid
Showcase
Plugin
Mountain
Lake
Plugin
VOLCANIC_
ASH_
TERRAIN_
DESCRIPTOR
RENDER_
ORDER_
SHORE
RENDER_
ORDER_
ESTUARY
RENDER_
ORDER_
RIVER
RENDER_
ORDER_
ROADS
RENDER_
ORDER_
WATERFALL_
FOAM
RENDER_
ORDER_
WATERFALL_
SPRAY
TERRAIN_
FALLBACK_
COLOR
CHUNK_
GEOMETRY_
DEFAULTS
BRIDGE_
ARCH
BRIDGE_
THICKNESS
BRIDGE_
HALF_
WIDTH
TERRACE_
STEPS
DEFAULT_
LIQUID_
DESCRIPTORS
RIVER_
BASE_
HALF_
WIDTH
RIVER_
MIN_
HALF_
WIDTH
RIVER_
MAX_
HALF_
WIDTH
RIVER_
WIDTH_
EXPONENT
NO_
SNOW_
KEY
FEATURE_
THRESHOLDS
PINE_
RECIPE
BROADLEAF_
RECIPE
BUSH_
RECIPE
ROCK_
RECIPE
SMOKE_
RECIPE
PALM_
RECIPE
BROADLEAF_
TRUNK_
COLOR
BROADLEAF_
CANOPY_
COLOR
BUSH_
COLOR
SMOKE_
COLOR
SCATTER_
TEXTURE_
GLSL
SCATTER_
TEXTURE_
VERT_
BODY
SCATTER_
TEXTURE_
FRAG_
BODY
DEFAULT_
TERRAIN_
DESCRIPTORS
DEFAULT_
TERRAIN_
DEFINITIONS
DEFAULT_
TERRAIN_
LOOKUP
DEFAULT_
WATER_
TERRAIN_
INDEX
DEFAULT_
RIVERBED_
TERRAIN_
INDEX
WATER_
GLSL
LIQUID_
APPEARANCE_
GLSL
Terrain
Type
CELL_
STRIDE
OFFSET_
TERRAIN
OFFSET_
ELEVATION
OFFSET_
FLAGS
OFFSET_
RIVER_
DIR
FLAG_
ROAD
FLAG_
WALL
FLAG_
WATER
ELEVATION_
SCALE
STREAM_
BED_
ELEVATION_
OFFSET
RIVER_
SURFACE_
ELEVATION_
OFFSET
HEX_
DIRECTIONS
POINTY_
TOP
FLAT_
TOP
SEASON_
VERT_
DECL
SEASON_
VERT_
BODY
SEASON_
FRAG_
DECL
SNOW_
GLSL
FOLIAGE_
GLSL
DEFAULT_
BLOSSOM_
STRENGTH
SEASON_
COLOR_
SLOT
ATMOSPHERE_
GLSL
CLOUD_
GLSL
WIND_
SWAY_
GLSL
WIND_
SWAY_
VERT_
BODY
Functions
ground
Point
From
Ndc
camera
Ground
Footprint
is
Port
set
Port
is
Shore
Cell
shore
Liquid
Neighbors
list
Ports
generate
Resources
create
Resource
Icon
Material
drive
Generation
Steps
generate
Map
Async
generate
Plugin
Async
assign
Biomes
generate
Chunk
Terrain
generate
Chunk
Terrain
Steps
simulate
Climate
simulate
Climate
Steps
apply
Coast
Shaping
apply
Erosion
apply
Erosion
Steps
generate
Fbm
Terrain
generate
Fbm
Terrain
Steps
generate
Map
generate
Map
Steps
apply
Mountain
Ranges
create
Regions
generate
Climate
Rivers
generate
Rivers
generate
Roads
latitude
At
compute
Temperature
apply
Volcanoes
create
Chunk
Worker
Handler
create
Estuary
Material
resolve
Chunk
Geometry
Options
chunk
Arrays
To
Geometries
build
Chunk
Geometry
edge
Type
Of
terrace
Factors
build
Chunk
Arrays
compute
Flat
Normals
build
Hex
Geometry
pick
Hex
From
Meshes
pick
Hex
resolve
Liquid
Materials
liquid
Material
List
skirt
Base
Y
build
Map
Skirt
Arrays
create
River
Material
river
Half
Width
river
Width
Scale
river
Edge
Flow
create
Road
Material
create
Rock
Material
resolve
Scatter
Material
resolve
Scatter
Assets
build
Scatter
Meshes
build
Shape
Geometry
recipe
Foliage
Color
merge
Colored
seat
On
Ground
fit
Height
create
Broadleaf
Geometry
create
Bush
Geometry
create
Pine
Geometry
create
Smoke
Geometry
scatter
Texture
Uniforms
attach
Scatter
Texture
has
Scatter
Texture
style
Scatter
Texture
set
Scatter
Texture
Enabled
render
Scatter
Thumbnail
dispose
Scatter
Thumbnail
Renderer
placement
Filter
resolve
Scatter
Definition
create
Skirt
Material
configure
Skirt
create
Terrain
Material
configure
Cliff
Strata
set
Cliff
Strata
Enabled
configure
Terrain
Grid
set
Terrain
Grid
Enabled
build
Terrain
Texture
Array
warn
On
Duplicate
Terrain
Indices
resolve
Terrain
Definitions
build
Water
Terrain
Set
build
Liquid
Terrain
Sets
build
Terrain
Lookup
create
River
Cell
Filter
liquid
Appearance
Uniforms
set
Liquid
Light
Tint
create
Water
Material
create
Water
Shore
Material
create
Waterfall
Foam
Material
create
Waterfall
Spray
Material
find
Waterfalls
build
Waterfall
Foam
Geometry
build
Waterfall
Spray
Geometry
create
Default
Chunk
Worker
serialize
Chunk
Geometry
Options
format
Time
Of
Day
river
Banks
has
Bridge
cell
Surface
Y
get
Map
World
Bounds
get
Map
Image
Transform
draw
Map
Image
render
Map
Image
serialize
Map
deserialize
Map
serialize
Map
JSON
deserialize
Map
JSON
hex
Coord
s
hex
Add
hex
Subtract
hex
Scale
hex
Length
hex
Distance
hex
Equals
hex
Neighbor
hex
Neighbors
hex
Range
offset
To
Hex
hex
To
Offset
hex
Round
hex
Lerp
hex
Line
offset
Neighbor
create
Layout
hex
To
World
hex
Corner
hex
Corners
world
To
Hex
fbm
sample
Noise
make
Rng
load
Hex
Pack
export
Hex
Pack
compute
Flow
Field
cell
Domain
create
Domain
Cost
is
Embark
Step
is
Disembark
Step
smooth
Path
find
Path
get
Movement
Range
get
Visible
Cells
has
Line
Of
Sight
season
Warming
format
Season
season
Uniforms
freeze
Uniforms
snow
Appearance
Uniforms
foliage
Uniforms
inject
Season
Lookup
ensure
Season
Color
Slot
season
Binding
Uniforms
configure
Season
style
Snow
style
Foliage
set
Season
Phase
resolve
Foliage
Color
resolve
Snow
Terrain
set
Season
Enabled
attach
Snow
has
Snow
attach
Seasonal
Tint
has
Seasonal
Tint
atmosphere
Uniforms
configure
Atmosphere
set
Atmosphere
Enabled
set
Atmosphere
Color
attach
Atmosphere
average
Terrain
Color
cloud
Shadow
Uniforms
configure
Terrain
Clouds
set
Terrain
Clouds
Enabled
advance
Terrain
Clouds
set
Material
Wind
wind
Sway
Uniforms
attach
Wind
Sway
has
Wind
Sway
style
Wind
Sway
set
Wind
Sway
Enabled
References
Chunk
Generator
Config
hex-world
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