Returns the world-space bounding box of every hex corner in the map.
The six corner offsets are identical for every cell, so this only walks cell centers and adds the extreme offsets once — cheap enough to call per frame.
Returns the world-space bounding box of every hex corner in the map.
The six corner offsets are identical for every cell, so this only walks cell centers and adds the extreme offsets once — cheap enough to call per frame.