Flat per-face normals for non-indexed triangle soup — the same result BufferGeometry.computeVertexNormals() produces for non-indexed geometry, computable without THREE so the chunk worker can ship finished normals.
BufferGeometry.computeVertexNormals()
Flat per-face normals for non-indexed triangle soup — the same result
BufferGeometry.computeVertexNormals()produces for non-indexed geometry, computable without THREE so the chunk worker can ship finished normals.