hex-world
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    Variable TerrainTypeConst

    TerrainType: { Grassland: 0; Desert: 1; Snow: 2; Mud: 3; Rock: 4; Water: 5 } = ...

    Built-in terrain types stored as Uint8 values (0–5). Values 6–255 are available for custom terrain — supply a shader that handles them.

    Type Declaration

    • ReadonlyGrassland: 0
    • ReadonlyDesert: 1
    • ReadonlySnow: 2
    • ReadonlyMud: 3
    • ReadonlyRock: 4
    • ReadonlyWater: 5