Builds a complete LiquidMaterialSet from a LiquidTypeDescriptor. Colors and appearance fields (opacity, flowSpeed, emissive, waveScale, foamIntensity) are read from the descriptor; anything omitted falls back to the built-in water defaults.
Builds a complete LiquidMaterialSet from a LiquidTypeDescriptor. Colors and appearance fields (opacity, flowSpeed, emissive, waveScale, foamIntensity) are read from the descriptor; anything omitted falls back to the built-in water defaults.