Builds the merged terrain (and optional roads) geometry for one chunk of the map. Synchronous and single-threaded — for off-main-thread builds, drive the same core through WorkerChunkBuilder instead.
WorkerChunkBuilder
Builds the merged terrain (and optional roads) geometry for one chunk of the map. Synchronous and single-threaded — for off-main-thread builds, drive the same core through
WorkerChunkBuilderinstead.