hex-world
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    Interface FeatureCollection

    Resolved scatter variant: asset geometry/material combined with placement params.

    interface FeatureCollection {
        geometry: BufferGeometry;
        material: Material;
        yOffset: number;
    }
    Index

    Properties

    geometry: BufferGeometry
    material: Material
    yOffset: number

    World-units to lift the mesh so its base sits at ground level.