Variable CHUNK_GEOMETRY_DEFAULTSConst
CHUNK_GEOMETRY_DEFAULTS: {
elevationScale: 0.5;
perturbStrength: 0.8;
elevPerturbStrength: 0.2;
noiseScale: 0.35;
} = ...
Type Declaration
ReadonlyelevationScale: 0.5
ReadonlyperturbStrength: 0.8
ReadonlyelevPerturbStrength: 0.2
ReadonlynoiseScale: 0.35
Defaults for the four options that decide where a terrain vertex lands. Exported because anything meeting the terrain's edge has to place its own vertices the same way — see
MapSkirtCore, which shares the perturbation outright. Copying these values by hand instead of importing them produces a seam that tears along the whole map edge, which is exactly how it went the first time.