hex-world
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    Variable CHUNK_GEOMETRY_DEFAULTSConst

    CHUNK_GEOMETRY_DEFAULTS: {
        elevationScale: 0.5;
        perturbStrength: 0.8;
        elevPerturbStrength: 0.2;
        noiseScale: 0.35;
    } = ...

    Defaults for the four options that decide where a terrain vertex lands. Exported because anything meeting the terrain's edge has to place its own vertices the same way — see MapSkirtCore, which shares the perturbation outright. Copying these values by hand instead of importing them produces a seam that tears along the whole map edge, which is exactly how it went the first time.

    Type Declaration

    • ReadonlyelevationScale: 0.5
    • ReadonlyperturbStrength: 0.8
    • ReadonlyelevPerturbStrength: 0.2
    • ReadonlynoiseScale: 0.35