OptionallightMatch the terrain's, so the wall shades with the ground.
OptionallightOptionalambientOptionalsoilLighter end of the soil range. Default 0x8a6a45.
OptionalsoilDarker end. Default 0x4a3524.
OptionalsoilThe pale sandy layer a minority of bands wash toward. Default 0xb09a72.
OptionaltopsoilThe dark line directly under the ground surface. Default 0x33261a.
OptionaltopsoilHow thick that line is, in world units. Default 0.35.
OptionalwaterColour of the water cross-section above the sea bed. Default 0x1d3f5c.
OptionalbandBands per world unit — higher is finer bedding. Default 1.6.
OptionalbandHow much the layers wander off level, in world units. Default 0.5.
OptionalbandHow far bands stray toward the pale end, 0–1. Default 0.85.
OptionalgrainStrength of the fine surface grain, 0–1. Default 0.35.
OptionaldeepenHow fast the soil darkens with depth, per world unit. Default 0.08.
Look of the cut earth. Every colour is a soil tone; the defaults are a loam palette.