hex-world
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    Function resolveScatterAssets

    • Resolve asset descriptors into the registry resolveScatterDefinition reads. Shapes need nothing else; models take their geometry from modelGeometries, keyed by asset id — what a pack loader or an editor's GLB import produces.

      Parameters

      • descriptors: readonly ScatterAssetDescriptor[]
      • OptionalmodelGeometries: ReadonlyMap<
            string,
            BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
        >

      Returns ScatterAssetRegistry