OptionalintensityOptionalwindSustained wind in world units/sec — drifts the clouds AND streaks/blows the precipitation. Default (1.6, 0.9). Sets the shared Wind's base vector, so it reaches anything else that wind is driving.
OptionalcloudsCloud shadows: false disables, true/omitted uses the per-type preset,
an options object overrides the preset. Every type — clear included —
has shadows on by default; clear just gets scattered fair-weather cover
instead of a storm deck.
OptionalprecipFraction of ground actually being rained/snowed on, 0–1. Kept below the clouds' coverage so lighter clouds shade the ground without precipitating — only the denser cores rain. Default: 55% of the cloud coverage. Set to 1 to decouple precipitation from the cloud field entirely.
OptionalovercastHow grey the sky reads under this weather, 0–1, before intensity scales
it. Default: the per-type preset (0 clear, 0.85 rain, 0.7 snow). Only has
an effect once a SkyDome is wired up.
OptionalwindHow much of the world wind the falling particles take, 0–1. Default 0.1.
OptionalprecipitationOverrides for the particle layer (count, fall speed, color, …).
Strength 0–1: scales particle density/opacity and cloud-shadow darkness. Default 1.