The map ownership is stored on. Pass an accessor if the map can be swapped at runtime.
OptionalfactionsOptionaldataMetadata channel key ownership is stored under. Default 'owner'.
Change it only to avoid a collision with your own per-cell data.
OptionalfillFill opacity for owned cells. Default 0.25.
OptionalborderBorder line opacity. Default 0.9.
OptionalfillLift of the fill above the cell surface. Default 0.02.
OptionalborderLift of the border above the cell surface. Default 0.035 (just over the fill).
OptionalbordersDraw borders around each faction's holdings. Default true.
OptionalidOverlay id prefix, so several territory layers can coexist. Default 'territory'.
The overlay layer territory draws through — usually
world.overlays.