The DataArrayTexture used to build terrainMaterial — pass to createTerrainMaterial to use custom lighting.
Pre-built terrain material using terrainMaterialOptions (or defaults).
Resolved from scatterAssets (shapes need nothing; models need a
gltfLoader) — or, for packs without asset descriptors, from the GLB
files alone when a loader is supplied. Empty when neither applies.
Resource types carried by the pack — hand to a ResourceLayer. Empty when the pack defines none.
Faction roster carried by the pack — hand to a TerritoryLayer. Empty when the pack defines none.
Loaded maps keyed by HexPackMapEntry.id.
Fully resolved, render-ready contents of a hexpack.