hex-world
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    Interface HexOrientation

    interface HexOrientation {
        f0: number;
        f1: number;
        f2: number;
        f3: number;
        b0: number;
        b1: number;
        b2: number;
        b3: number;
        startAngle: number;
        edgeDirections: readonly number[];
    }
    Index

    Properties

    f0: number
    f1: number
    f2: number
    f3: number
    b0: number
    b1: number
    b2: number
    b3: number
    startAngle: number
    edgeDirections: readonly number[]

    Maps edge index i (the edge between corner[i] and corner[i+1]) to the HEX_DIRECTIONS index for the neighbor across that edge. Derived by matching each edge's outward-normal angle to a direction vector.