hex-world
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scatterTextureUniforms
Function scatterTextureUniforms
scatterTextureUniforms
(
opts
?:
ScatterTextureOptions
,
)
:
Record
<
string
,
THREE.IUniform
>
Builds the uniform set matching
SCATTER_TEXTURE_GLSL
.
Parameters
opts
:
ScatterTextureOptions
= {}
Returns
Record
<
string
,
THREE.IUniform
>
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hex-world
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Builds the uniform set matching SCATTER_TEXTURE_GLSL.