hex-world
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    Interface RegionLayoutOptions

    interface RegionLayoutOptions {
        mapBorderX?: number;
        mapBorderZ?: number;
        regionBorder?: number;
        regionCount?: number;
    }

    Hierarchy (View Summary)

    Index

    Properties

    mapBorderX?: number

    Water-buffer cells on left/right edges. Default 5.

    mapBorderZ?: number

    Water-buffer cells on top/bottom edges. Default 5.

    regionBorder?: number

    Gap between adjacent region spawn zones (each side). Default 5.

    regionCount?: number

    Number of independent spawn regions (1–4). Default 1.