OptionalvolcanoesOptionalvolcanoRadius of the cone in cells, rim crest to the foot of the flanks. Default 4.
OptionalvolcanoRim height above the ground the cone is built on, in elevation steps. Default 5.
OptionalvolcanoTerrain index for the caldera pool. Should belong to a liquid type (the built-in lava is the obvious one) so the pool renders as a surface; omit for a dry crater floored with VolcanoOptions.volcanoAshTerrain.
OptionalvolcanoTerrain index for the cone and the ash apron around it. Default Rock (4); pass VOLCANIC_ASH_TERRAIN_DESCRIPTOR's index for a dark ash field.
OptionalvolcanoHow far past the foot of the cone ash falls, feathering out. Default 1.5 × radius.
OptionalvolcanoFeature layer to write smoke density into: 2 on the rim (about half its
slots, at the middle and small tiers), nothing elsewhere — fumaroles, not
a wall of cloud. Omit to leave every layer alone. Pair it with a scatter
definition on that layer (see createSmokeGeometry).
OptionalelevationElevation cap. Default 12.
Number of volcanoes to raise. Default 0 (off).