OptionalenabledShow or hide the bedding. Defaults to true when configureCliffStrata is called; on out of the box.
OptionalstrengthOptionalscaleBeds per world unit. Higher is finer layering. Default 3, i.e. one bed per two-thirds of an elevation step.
OptionalcontrastHow far neighbouring beds differ in value, 0–1. Default 0.14.
OptionalseamStrength of the thin dark line at each bedding plane, 0–1. Default 0.22 — this is the part the eye actually counts.
OptionalwarpHow far the sequence folds away from level, in world units. 0 is dead-flat banding. Default 0.08.
OptionaltiltRegional dip: world units of rise per unit travelled along the dip direction. Default 0.03.
OptionaltintColour the paler beds lean toward, as a multiplier. Default a warm off-white.
OptionalslopeSurface upness (normal y) at which bedding has faded out completely. Default 0.65 — walls and steep channel sides, not hillsides.
Optionalrock1 leaves living green surfaces unbanded, 0 bands everything steep. Default 1.
Appearance of the cliff strata drawn by the terrain shader. All fields optional — unset fields keep their current value.