hex-world
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    Interface WaterfallSprayOptions

    interface WaterfallSprayOptions {
        intensity?: number;
        particlesPerSite?: number;
        maxPerSite?: number;
    }
    Index

    Properties

    intensity?: number

    Density multiplier; 0 emits nothing. Default 1.

    particlesPerSite?: number

    Particles emitted by an average fall at intensity 1. Default 44 — density is what merges sprites into continuous haze, so this is the lever to reach for before per-particle alpha, which saturates to white.

    maxPerSite?: number

    Hard cap per fall, so a huge river doesn't blow the budget. Default 128.