Concatenate geometries into one non-indexed buffer, painting each with a flat
vertex colour.
Written out rather than pulled from BufferGeometryUtils to keep the library
free of a three/examples dependency, and because this only ever has to
handle the three attributes a scatter mesh uses.
Concatenate geometries into one non-indexed buffer, painting each with a flat vertex colour.
Written out rather than pulled from
BufferGeometryUtilsto keep the library free of athree/examplesdependency, and because this only ever has to handle the three attributes a scatter mesh uses.