hex-world
    Preparing search index...

    Variable WIND_SWAY_GLSLConst

    WIND_SWAY_GLSL: "\n // Shared world wind — see the Wind class. Direction is a unit vector in\n // world XZ and strength carries the magnitude, so nothing renormalizes here.\n uniform vec2 uWindDir;\n uniform float uWindStrength;\n // Integrated on the CPU, never time × rate: a rate that changes would rewind\n // the wave's phase every time the wind picks up.\n uniform float uWindPhase;\n uniform float uWindWave;\n\n uniform float uSwayEnabled;\n uniform float uSwayAmplitude;\n uniform float uSwayStiffness;\n uniform float uSwayHeight;\n uniform float uSwayFlutter;\n" = ...

    Uniform declarations backing WIND_SWAY_VERT_BODY.