hex-world
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    Variable PORT_KEYConst

    PORT_KEY: "port" = 'port'

    Port designation for naval movement.

    A port is a shore cell — land with at least one liquid neighbour — that ships may enter and land units may embark from. It lives in the map's per-cell metadata channel under PORT_KEY, so it serializes with the map (binary, JSON, and .hexpack) and rides the editor's undo stack the same way ownership and resources do: an editor writes it through MapTransaction.setCellData(col, row, PORT_KEY, true); a game can use setPort directly.

    Which terrains count as liquid is the caller's to say — the same predicate HexWorld.isWater or buildWaterTerrainSet gives you — because a lava shore is not a harbour, and only the game knows which liquids float ships.