hex-world
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    Interface LiquidMaterialSet

    Set of Three.js materials used to render one liquid type. Pass inside liquidMaterials on ChunkManagerOptions.

    interface LiquidMaterialSet {
        surface?: Material<MaterialEventMap>;
        shore?: Material<MaterialEventMap>;
        estuary?: Material<MaterialEventMap>;
        river?: Material<MaterialEventMap>;
        waterfallFoam?: Material<MaterialEventMap>;
        waterfallSpray?: Material<MaterialEventMap>;
    }
    Index

    Properties

    surface?: Material<MaterialEventMap>

    Standing body surface mesh material.

    shore?: Material<MaterialEventMap>

    Shore foam strip mesh material.

    estuary?: Material<MaterialEventMap>

    Estuary (river-mouth) mesh material.

    river?: Material<MaterialEventMap>

    River channel mesh material.

    waterfallFoam?: Material<MaterialEventMap>

    Plunge-pool foam at the foot of each waterfall. Omit to skip the layer.

    waterfallSpray?: Material<MaterialEventMap>

    Waterfall spray particles (a THREE.Points material). Omit to skip the layer.