Configure the hex grid overlay baked into the terrain shader: uploads the
layout's axial↔world transform and applies any appearance options, enabling
the grid unless enabled: false is passed. Toggling is a uniform flip — no
geometry rebuild. Call again anytime to restyle.
Configure the hex grid overlay baked into the terrain shader: uploads the layout's axial↔world transform and applies any appearance options, enabling the grid unless
enabled: falseis passed. Toggling is a uniform flip — no geometry rebuild. Call again anytime to restyle.