SEASON_COLOR_SLOT:"// hex-world season color slot" = '// hex-world season color slot'
Marks the point in a stock material's fragment shader where seasonal effects
go, immediately after <color_fragment>.
It exists so the two effects compose in a fixed order however they were
attached: the tint inserts before the slot and snow after it, which is
the only order that makes sense — snow lies on top of autumn leaves, it does
not turn gold with them.
Marks the point in a stock material's fragment shader where seasonal effects go, immediately after
<color_fragment>.It exists so the two effects compose in a fixed order however they were attached: the tint inserts before the slot and snow after it, which is the only order that makes sense — snow lies on top of autumn leaves, it does not turn gold with them.