OptionalnameOptionalliquidOptionalscatterOptionalscatterOptionalresourceResource types the packed maps use. Travels in the manifest and in each JSON map.
OptionalfactionsFaction roster the packed maps' ownership refers to. Travels in the manifest and in each JSON map.
OptionaltextureImage assets keyed by assetId (matching TerrainDescriptor.texture.assetId). Only needed for descriptors with texture.type === 'image'.
OptionalmodelGLB model assets keyed by assetId (matching ScatterVariantDescriptor.assetId).
Optionalmaps
Shape recipes and material behaviour for the scatter
assetIds. Travels in the manifest and in each JSON map.