hex-world
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    Interface MapSkirtArrays

    interface MapSkirtArrays {
        positions: Float32Array;
        normals: Float32Array;
        depths: Float32Array;
        water: Float32Array;
        baseY: number;
        faceCount: number;
    }
    Index

    Properties

    positions: Float32Array
    normals: Float32Array
    depths: Float32Array

    World units below the cut line at the top of the wall — 0 along the top edge itself.

    water: Float32Array

    1 on the water cross-section, 0 on earth.

    baseY: number

    The flat Y the whole base sits at, so callers can match something to it.

    faceCount: number

    Boundary faces walled, for tests and diagnostics.