hex-world
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    Function createBushGeometry

    • A low scrub bush: three squashed lobes, foliage all the way down.

      Vertex-coloured like createBroadleafGeometry so the two share a material shape, though a bush has no bark to protect — select: 0 on its tint is the honest setting, and skips the green test entirely.

      Parameters

      • size: number = 0.7

        Overall width in world units (height is about 60% of it).

      • opts: ScatterShapeOptions = {}

      Returns BufferGeometry