Comprehensive liquids review map — every rendering case the liquid system
supports appears somewhere on this island:
Standing bodies:
Water ocean surrounding the island (floor −1, surface 0)
Elevated lava caldera lake (floor at lavaElevation − 1)
Low acid swamp with DEEP acid cores (second terrain index sharing
liquidType 'acid' — multi-index liquid + varying depth attribute)
Elevated water lake (southern plain) — same liquid as the ocean but with
its own per-body surface elevation
Liquid–liquid boundaries (southeastern coast):
Coastal lava pond and acid pool straddling the shoreline, adjacent to
the ocean and to each other — all three boundary pairs (water|lava,
water|acid, lava|acid) plus their three-way junctions with land,
exercising the foam-priority rules
Rivers / estuaries:
Rivers draining into water, lava, and acid (incoming estuaries at sea
level and at elevated surfaces)
Water-lake OUTLET river (outgoing estuary with mirrored flow UVs)
flowing down a carved gorge to the ocean, plus inlet rivers into the lake
A deliberate dead-end river that never reaches liquid (unclassified —
rendered once by the default liquid)
Comprehensive liquids review map — every rendering case the liquid system supports appears somewhere on this island:
Standing bodies:
Liquid–liquid boundaries (southeastern coast):
Rivers / estuaries: