hex-world
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    Variable LiquidShowcasePluginConst

    LiquidShowcasePlugin: MapGeneratorPlugin<LiquidShowcaseConfig> = ...

    Comprehensive liquids review map — every rendering case the liquid system supports appears somewhere on this island:

    Standing bodies:

    • Water ocean surrounding the island (floor −1, surface 0)
    • Elevated lava caldera lake (floor at lavaElevation − 1)
    • Low acid swamp with DEEP acid cores (second terrain index sharing liquidType 'acid' — multi-index liquid + varying depth attribute)
    • Elevated water lake (southern plain) — same liquid as the ocean but with its own per-body surface elevation

    Liquid–liquid boundaries (southeastern coast):

    • Coastal lava pond and acid pool straddling the shoreline, adjacent to the ocean and to each other — all three boundary pairs (water|lava, water|acid, lava|acid) plus their three-way junctions with land, exercising the foam-priority rules

    Rivers / estuaries:

    • Rivers draining into water, lava, and acid (incoming estuaries at sea level and at elevated surfaces)
    • Water-lake OUTLET river (outgoing estuary with mirrored flow UVs) flowing down a carved gorge to the ocean, plus inlet rivers into the lake
    • A deliberate dead-end river that never reaches liquid (unclassified — rendered once by the default liquid)