OptionaltexOptionallightOptionallightOptionalambientOptionaltriplanarOptionalstrataCliff strata styling, applied at construction. Equivalent to calling
configureCliffStrata afterwards; here so a .hexpack can ship the
bedding that matches its rock.
Triplanar blend exponent — how hard the shader commits to one projection axis. Default 8: a vertical wall takes its side projection almost purely. Lower values widen the cross-fade, which softens the transition across terrace faces at the cost of a little blur on them. Clamped to a minimum of 1 — an exponent of 0 would make
pow(0, 0)on an axis-aligned face, which is undefined and shows up as NaN pixels.