OptionalperiodOptionaloctavesFBM octave count. Default 6.
OptionalamplitudeMultiplier applied to the raw FBM output to spread the distribution. Default 2.2.
OptionalelevElevation offset added after rounding (land >= 0, water < 0). Default 4.
OptionalelevMultiplier on n before rounding to elevation steps — higher values create steeper cliffs. Default 16.
OptionalwaterFBM threshold below which cells become Water. Default -0.55.
OptionaldesertFBM threshold above which cells become Desert (and below waterThreshold). Default -0.38.
OptionalmudFBM threshold above which cells become Mud (thin band between desert and grassland). Default -0.28.
OptionalrockFBM threshold above which cells become Rock (below snowThreshold). Default 0.42.
OptionalsnowFBM threshold above which cells become Snow. Default 0.72.
OptionalnoiseWorld-space X offset added to noise input — use to shift to a different region of noise space. Default 0.
OptionalnoiseWorld-space Z offset added to noise input. Default 0.
Horizontal period in cells. Default 64.