Runs the full procedural generation pipeline in order: RegionLayout → ChunkTerrain → Erosion → ClimateSimulator → TemperatureModel → BiomeAssigner → Volcanoes → ClimateRivers → Roads
The caller provides an already-constructed (and cleared) HexMap. The same seed + config always produces the same map.
Runs the full procedural generation pipeline in order: RegionLayout → ChunkTerrain → Erosion → ClimateSimulator → TemperatureModel → BiomeAssigner → Volcanoes → ClimateRivers → Roads
The caller provides an already-constructed (and cleared) HexMap. The same seed + config always produces the same map.