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    Variable SEASON_VERT_DECLConst

    SEASON_VERT_DECL: "\n uniform sampler2D uClimateData;\n uniform vec2 uClimateSize;\n uniform float uSeasonEnabled;\n uniform float uFreezePoint;\n uniform float uFreezeBand;\n varying float vSnow;\n varying float vIce;\n" = ...

    Vertex declarations for GLSL1-style shaders (the liquid materials).

    Include this after FOG_VERT_DECL, which declares the shared cellIndex attribute — the two snippets sample the same one.