OptionalcolorOptionalvertexTake colour from the geometry's vertex colours. Default true for shapes, false for models.
OptionalopacityBelow 1 the material is transparent and stops writing depth (smoke, mist). Default 1.
OptionaldoubleRender both faces — fronds and any single-sided plane need it. Default false.
OptionalflatFaceted shading. Default true.
OptionalwindBend in the wind (attachWindSway). true for the defaults, an object to tune. Default false.
OptionalseasonalTurn with the seasons (attachSeasonalTint). true takes the recipe's
canopy colour as the summer reference; an object can override it and
tune the spread, blossom share, and the colour test. Default false.
OptionalsnowCatch snow. Default true; false keeps a smoke plume or a lantern bare.
OptionalscatterFine brightness mottling (attachScatterTexture), 0–1. Default 0 = off.
OptionalscatterMottling frequency — coarser for one smooth cone, finer for small lobes. Default the attach call's.
OptionalrockUse the strata-banded rock material instead of a plain Lambert. Default false.
Flat colour, used only when
vertexColorsis off.