hex-world
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    Interface ChunkWorkerGeometryOptions

    The postMessage-safe subset of ChunkGeometryOptions: terrain definitions reduced to plain colors, everything else already structured- cloneable. Built by serializeChunkGeometryOptions on the main thread.

    interface ChunkWorkerGeometryOptions {
        elevationScale?: number;
        perturbStrength?: number;
        elevPerturbStrength?: number;
        noiseScale?: number;
        cliffThreshold?: number;
        colorMode?: TerrainColorMode;
        terrainDefinitions?: ChunkTerrainColorSource[];
        fallbackColor?: PlainColor;
        riverFlow?: Map<number, number>;
        riverElevations?: Map<number, number>;
        riverbedTerrain?: number;
        riverBankFlare?: number;
        riverbedBlend?: number;
        bridges?: boolean;
        bridgeTerrain?: number;
        ambientOcclusion?: boolean | AmbientOcclusionOptions;
    }
    Index

    Properties

    elevationScale?: number
    perturbStrength?: number
    elevPerturbStrength?: number
    noiseScale?: number
    cliffThreshold?: number
    colorMode?: TerrainColorMode
    terrainDefinitions?: ChunkTerrainColorSource[]
    fallbackColor?: PlainColor
    riverFlow?: Map<number, number>
    riverElevations?: Map<number, number>
    riverbedTerrain?: number
    riverBankFlare?: number
    riverbedBlend?: number
    bridges?: boolean
    bridgeTerrain?: number
    ambientOcclusion?: boolean | AmbientOcclusionOptions