Point a material at a ClimateData and style its snow, enabling the
effect unless enabled: false is passed. Safe on any material — one that
doesn't declare the uniforms is skipped, so a custom material opts out simply
by not having them.
Pass null for the climate to detach without disturbing the styling.
Point a material at a ClimateData and style its snow, enabling the effect unless
enabled: falseis passed. Safe on any material — one that doesn't declare the uniforms is skipped, so a custom material opts out simply by not having them.Pass
nullfor the climate to detach without disturbing the styling.